{"author_name":"RichardMarks","cat":"LD #26","comments":[],"epoch":1367154480,"likes":0,"metadata":{"p_key":"44110","p_author":"RichardMarks","p_authorkey":"22125","p_urlkey":"79768","p_title":"Finished. Mostly.","p_cat":"LD #26","p_event":"LD26","p_time":"1367154480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22125","us_name":"RichardMarks","us_username":"richardmarks","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Well, I finished the code, the audio, and five levels. I wanted to make more levels, but I&#8217;m beyond tired and I shouldn&#8217;t lose any more sleep than I already have. This has been a fun experience. And it was good to participate in a game compo again after 3 years. (This is my first LD though. Hopefully not the last.)<\/p>\n <p>&nbsp;<\/p>\n <p>I learned a lot doing this LD. I taught myself SDL ( at least enough to make the game) I came up with interesting algorithms for getting my screen data into the game. I developed several tools for the project, and learned some nifty things about Code::Blocks and the settings.<\/p>\n <p>Overall this has been a great time. I hope that you enjoy playing the game. I know it&#8217;s nothing &#8220;grand&#8221; but hopefully someone out there has at least a minimal \ud83d\ude09 amount of fun with it.<\/p>","time":"April 28th, 2013 8:08 am","title":"Finished. Mostly."}