{"author_name":"Ithildin","cat":"LD #26","comments":[],"epoch":1367152500,"likes":1,"metadata":{"p_key":"44129","p_author":"Ithildin","p_authorkey":"15664","p_urlkey":"79787","p_title":"Basic gameplay done","p_cat":"LD #26","p_event":"LD26","p_time":"1367152500","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"15664","us_name":"Ithildin","us_username":"\/author\/ithildin\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Well, at last I have the basic functionality done.<\/p>\n <div id=\"attachment_243917\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_1stplayable.png\"><img class=\"size-medium wp-image-243917\" alt=\"Yup, it's a match-3 :DD\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_1stplayable-300x249.png\" width=\"300\" height=\"249\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_1stplayable-300x249.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_1stplayable-550x456.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ld26_1stplayable.png 814w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Yup, it&#8217;s a match-3 :D<\/p><\/div>\n <p><a title=\"Short, watermarked video beyond the link\" href=\"http:\/\/www.youtube.com\/watch?v=dePDTYkQaqs).\">Short, watermarked video beyond the link<\/a><\/p>\n <p>There still might exist some bugs in the match calculations, but I&#8217;m having trouble to catch them and they&#8217;re rare enough, so I&#8217;ll try to sort them out later.<\/p>\n <p>I think that if I submitted it right now it would be 100% fitting with the theme both aesthetically and in terms of gameplay, which is what I was more interested in. Still, I would like to expand a bit more on it, so these are my next steps, after a late lunch:<br \/>\n &#8211; Additional visual cues, to make the available options clear.<br \/>\n &#8211; Sound.<br \/>\n &#8211; Gameplay enhancements (making it time-based, allowing to sacrifice some time to discard a plate of blocks, levels, &#8230;).<br \/>\n &#8211; Game screens.<br \/>\n &#8211; Some more stuff.<\/p>\n <p>I&#8217;m still considering my original idea for the theme, which is to take a simple, possibly well known game concept, bloat it with superfluous elements (unnecessary visuals or sounds, metagame\/non-social features that no one cares about and detract from the game experience,&#8230;) and as the player progresses through the game, strip it from everything non-essential until she gets to the most basic core of the game \u00a0(I would use &#8220;purest&#8221;, but that would make me look pedantic :D).<\/p>\n <p>&nbsp;<\/p>","time":"April 28th, 2013 7:35 am","title":"Basic gameplay done"}