Gameplay and art done, design to come!
Hey guys! Decided to update you on my entry.

It’s a game where you control gravity and you must get to the end of the level.
Using unity.
The light in the cube is made from a point light and bloom, and the gravity control itself is easily controllable with Physics.Gravity.
What do you think?
When the player hits the portal, teleport the cube to the other connected portal. Might help add some challenge and complexity.