#26 – Day two
It’s day two! That means I have to actually accomplish a set list of goals, instead of aimlessly building stuff. Here’s the list I built for myself last night-
- Implement a timer
- Add support for multiple levels
- Add bonuses that remove 10 seconds from the timer
- Add a menu
- Sound/music
In other news, I changed how visibility works:

It’s not as minimalistic as it was before, but I think this makes it a lot more intuitive to navigate the maze. I’ve left in the option to turn the extra walls off, so I might make that an option in the main menu to make the game harder. Also present are clocks:

They don’t do anything yet, but they will eventually subtract 10 seconds from your time. They also bob up and down gently, which was surprisingly easy to implement in Unity. I’m liking this engine a lot more than I used to! Definitely using this again in the future.