{"author_name":"Skully","cat":"LD #36","comments":[],"epoch":1472291340,"likes":1,"metadata":{"p_key":"4418","p_author":"Skully","p_authorkey":"10876","p_urlkey":"39865","p_title":"Start of ragdoll attempt","p_cat":"LD #36","p_event":"LD36","p_time":"1472291340","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10876","us_name":"Skully","us_username":"skully","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Got my placeholder art pieces and added 2D physics to them. Fun running the game and watching them all fall about the place.<br \/>\n Now to try to join them up to make them into a ragdoll<\/p>\n <div id=\"attachment_573352\" style=\"width: 310px\" class=\"wp-caption alignleft\"><img class=\"size-medium wp-image-573352\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screen00-300x185.png\" alt=\"First Steps\" width=\"300\" height=\"185\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screen00-300x185.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screen00.png 790w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">First Steps<\/p><\/div>\n <p>I had used box 2D a few years back to create a physics driven game, but I hadn&#8217;t really worked with physics much in Unity3D.<br \/>\n It was only in the last game that I worked on that I realised it had joints, and how useful those could be.<\/p>\n <p>So my plan is to create some spring joints joining the\u00a0appendages to the body. Then I&#8217;m hoping to run the game and see the person fall in true ragdoll fashion!<\/p>","time":"August 27th, 2016 4:49 am","title":"Start of ragdoll attempt"}