Blind – Day 2 begins with a good start!

Blind Screenshot

Obligatory screen-shot ^ (lol)

the Game state is implemented and everything seems to work great.

It was a lot of fun implementing the game state, I had a bug because I messed up my coordinate system (accidentally flipped x and y) and so I got a taste of what it will be like for the players as I fumbled around blindly in the map trying to figure out where on earth I was (I thought my player was spawning somewhere he shouldn’t, but couldn’t figure out why or where.)

after sorting that bug out everything is working as expected, it seems to be a lot of fun to play and I think it will be a bit challenging to beat it, I hope I can be the first! (considering I made the map :P)

Another thing I added is hjkl movement in addition to the arrow keys!

The only thing left is to record a sound that I forgot that I would need yesterday and add it to the game. For now I will take a break, but once I’ve got that sound in I will release it!

For those that missed the last post, here is the games README to give you a clue of what this is about:

Blind is a game of exploration that embraces the theme of minimalism through avoiding the use of visuals and music. The player embarks on a quest for treasure in a treacherous maze of turns and traps with nothing but sound to guide them. Use the Enter key to begin the game or go back to the title after losing (or winning!) Use the arrows to move your player (you can also use hjkl.) If you are confused with what is happening, try turning your sound up! For instructions on building the game, see the BUILD file.