Calling it a night

arst

 

Who says you can’t cook yourself a hearty meal in the middle of a grueling game jam?

So, I’ve come a looooong way, and actually had pretty much little to no stumbling blocks (okay, a few minor ones here and there, but nothing serious), which is =awesome=.

Here’s what I’ve got so far.

https://dl.dropboxusercontent.com/u/8332206/Temporary%20Links/MinimalistMayhem.swf

Pretty sure I have the cutest menu screen EVER.

Anyways, gameplay balance is still totally borked.  You can’t die, you don’t have invincibility after getting hit, and the level is still a dummy test level.  But it showcases the Jukebox destruction feature, which is SUPER COOL.

This is really shaping up well.  I still need to do much more…maybe make another enemy or two, make another weapon or two, build out the levels, write out the instructions, and maybe write another song.  It’s T minus…13.5 hours right now, which is scary because I know that like 6 or 7 of those hours are going to be spent sleeping.  I’ll try to get a reasonable amount of sleep but I really can’t afford to sleep all day, I need to push through this…this can be so, so awesome.

–DDRKirby(ISQ)

Tags: LD#26, progress