Calling it a night
Who says you can’t cook yourself a hearty meal in the middle of a grueling game jam?
So, I’ve come a looooong way, and actually had pretty much little to no stumbling blocks (okay, a few minor ones here and there, but nothing serious), which is =awesome=.
Here’s what I’ve got so far.
https://dl.dropboxusercontent.com/u/8332206/Temporary%20Links/MinimalistMayhem.swf
Pretty sure I have the cutest menu screen EVER.
Anyways, gameplay balance is still totally borked. You can’t die, you don’t have invincibility after getting hit, and the level is still a dummy test level. But it showcases the Jukebox destruction feature, which is SUPER COOL.
This is really shaping up well. I still need to do much more…maybe make another enemy or two, make another weapon or two, build out the levels, write out the instructions, and maybe write another song. It’s T minus…13.5 hours right now, which is scary because I know that like 6 or 7 of those hours are going to be spent sleeping. I’ll try to get a reasonable amount of sleep but I really can’t afford to sleep all day, I need to push through this…this can be so, so awesome.
–DDRKirby(ISQ)
