{"author_name":"smealum","cat":"LD #26","comments":[],"epoch":1367140740,"likes":0,"metadata":{"p_key":"44224","p_author":"smealum","p_authorkey":"22789","p_urlkey":"79882","p_title":"horrible looking screenshots !","p_cat":"LD #26","p_event":"LD26","p_time":"1367140740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22789","us_name":"smealum","us_username":"smealum","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/smealum.net\/ludum7.png\" width=\"653\" height=\"513\" \/><\/p>\n <p>so I&#8217;ve come the to realization that the only thing that makes my game kind of OK to look at is the particle effects, and because those don&#8217;t translate well in screenshots, I&#8217;m left with the problem that every single one of my screenshots looks absolutely terrible.<\/p>\n <p>anyone have an idea for a workaround ?<\/p>\n <p>&nbsp;<\/p>\n <p>(anyway, progress is smooth, I&#8217;ve implemented bombs and a few other things, I&#8217;m starting to make levels now)<\/p>","time":"April 28th, 2013 4:19 am","title":"horrible looking screenshots !"}