{"author_name":"ignifluous","cat":"LD #26","comments":[],"epoch":1367138400,"likes":2,"metadata":{"p_key":"44249","p_author":"ignifluous","p_authorkey":"22481","p_urlkey":"79907","p_title":"Ablaze Mk. IV","p_cat":"LD #26","p_event":"LD26","p_time":"1367138400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"22481","us_name":"ignifluous","us_username":"ignifluous","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Now, there is a source for the shiny plume! Rocket ahoy! etc&#8230;<\/p>\n <p>Still no damage simulation. Which is a shame, since that&#8217;s sort of the core gameplay mechanic.<\/p>\n <p>Also, the passenger has yet to be implemented. Also problematic, as the passenger is core to Ablaze&#8217;s implementation of minimalism.<\/p>\n <p>Ah well &#8230;. look at the shiny rocket plume! Who needs gameplay, when you could have a giant rocket?<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze5.png\"><img class=\"alignnone  wp-image-243046\" alt=\"ablaze5\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze5.png\" width=\"534\" height=\"403\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze5-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze5-550x414.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze5.png 763w\" sizes=\"(max-width: 534px) 100vw, 534px\" \/><\/a><\/p>","time":"April 28th, 2013 3:40 am","title":"Ablaze Mk. IV"}