{"author_name":"gosferano","cat":"LD #26","comments":[],"epoch":1367137440,"likes":0,"metadata":{"p_key":"44260","p_author":"gosferano","p_authorkey":"20742","p_urlkey":"79918","p_title":"","p_cat":"LD #26","p_event":"LD26","p_time":"1367137440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20742","us_name":"gosferano","us_username":"gosferano","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<div id=\"attachment_242962\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/022.png\"><img class=\"size-medium wp-image-242962\" alt=\"Second screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/022-290x300.png\" width=\"290\" height=\"300\" \/><\/a><p class=\"wp-caption-text\">Second screenshot<\/p><\/div>\n <p>Now, we have a bit more colors. As you can see, map is now only a square with randomly placed obstacles. My friend is now implementing normal map generation and I&#8217;ll start coding battle system as soon as I finish this post.<\/p>","time":"April 28th, 2013 3:24 am","title":""}