{"author_name":"jonbro","cat":"LD #26","comments":[{"author_name":"Hectate","time":"April 28, 2013 3:47 am","epoch":1367138820,"text":"When I first saw that I thought the bullets were pushing the circles around while bouncing off of them, and the player had to avoid the reflected\/deflected bullets. Interesting idea that&#8230;","spam":"N"}],"epoch":1367136720,"likes":1,"metadata":{"p_key":"44270","p_author":"jonbro","p_authorkey":"1187","p_urlkey":"79928","p_title":"Day 2. Tension.","p_cat":"LD #26","p_event":"LD26","p_time":"1367136720","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"1187","us_name":"jonbro","us_username":"jonbro","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Doing my favorite style of LD, in which I don&#8217;t work the whole time, and don&#8217;t get something super polished, but it still\u00a0fulfills\u00a0my original plan, and is somewhat good to play. I managed to get all of the interesting bits in on the first day, even though I don&#8217;t have a full game loop done. Normally I have the game loop in by this point, but none of the interesting bits. Think I am going the right way today. Also I have the audio in, so that is nice. Today am going to get all of the spawning and wave stuff working, then maybe stick the game frame in real quick. Should go alright I think \ud83d\ude00<\/p>\n <p><img class=\"alignnone size-full wp-image-242908\" alt=\"Tension1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Tension1.gif\" width=\"583\" height=\"363\" \/><\/p>\n <p>What you aren&#8217;t hearing here is that all the bullet shooting from the boss is audio sync&#8217;d and creating the soundtrack.<\/p>","time":"April 28th, 2013 3:12 am","title":"Day 2. Tension."}