{"author_name":"iambored2006","cat":"LD #26","comments":[],"epoch":1367134200,"likes":0,"metadata":{"p_key":"44290","p_author":"iambored2006","p_authorkey":"22590","p_urlkey":"79948","p_title":"First Screenshot \u2013 Against The Current","p_cat":"LD #26","p_event":"LD26","p_time":"1367134200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22590","us_name":"iambored2006","us_username":"iambored2006","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>After about 5 hours total working on this game, I finally feel like I&#8217;m on the right path, and it feels wonderful! This is gonna be the first game I&#8217;ve ever actually finished, especially as it is my own idea and not a port.<br \/>\n Here&#8217;s the first screenshot-<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/game-screenshot.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/game-screenshot-300x251.png\" alt=\"game screenshot\" width=\"300\" height=\"251\" class=\"alignnone size-medium wp-image-242713\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/game-screenshot-300x251.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/game-screenshot-550x461.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/game-screenshot.png 1016w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>As you can see, graphics-wise, this game is going to be full of programmer&#8217;s art. I did use my animation utility class for the first time, and I&#8217;m glad to report it works just as intended.<br \/>\n So, the game. When I read what the theme is, I was a bit upset. It&#8217;s a cool theme, but not if you&#8217;re a first-timer and all of your games are inherently minimalistic. I decided to express the theme purely gameplay-wise; specifically, through player input. There&#8217;s only one button to press, and you&#8217;re supposed to swim against the current to get to the exit by timing your presses. I then incrementally introduce more game mechanics, such as triggers that change your direction, spikes, and more! So that&#8217;s what I&#8217;m setting out to do now, and I may actually finish this for the compo!<\/p>\n <p>I&#8217;m really enjoying this so far! Good luck to everyone!<\/p>","time":"April 28th, 2013 2:30 am","title":"First Screenshot \u2013 Against The Current"}