Progress report
Well it’s day too and things are moving. Yesterday I didn’t do as much as I had hoped (I wasted a while learning a new framework… should have done the warm-up!).
The game is now playable, if a little rough round the edges. Here is my todo list:
- I need to refine the click detection (with canvas it’s all manual).
- Swap out the numbers for little balls that animate
- Add in explosion animations
- Allow options for changing players
- Add new levesl
- Sound
- Add different boards / levels
- AI?
- Add an explanation of the rule
I’ve uploaded a playable version here.
The rules go a bit like this… each tile can hold a certain amount of balls. If you add more balls than the tile can hold, it will explode and one of each will land on the surrounding tiles (which you take control of). Remove the other players to win.
