{"author_name":"Sploitz","cat":"LD #26","comments":[],"epoch":1367123700,"likes":0,"metadata":{"p_key":"44361","p_author":"Sploitz","p_authorkey":"507483","p_urlkey":"80019","p_title":"Getting there\u2026","p_cat":"LD #26","p_event":"LD26","p_time":"1367123700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507483","us_name":"Sploitz","us_username":"Sploitz","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I knew going in to this that the hardest part of my game to code would probably be the phasing collision. \u00a0Getting the character to not get stuck in a wall when phasing back to existence isn&#8217;t the easiest thing to do. \u00a0At least I thought it wouldn&#8217;t be. \u00a0I ended up wasting many hours on a messy, stupid, convoluted way of doing it. \u00a0When I was minutes away from finishing coding it I suddenly thought of a better way. \u00a0I turned my 175 lines of shit code into 30 lines of amazingness. \u00a0And those 30 lines work perfectly. \u00a0I love programming lol. \u00a0Here is a high res shot of the main character. \u00a0About to start working on the low res version for the game. \u00a0I also need to change his feet\/legs. \u00a0I&#8217;m not really happy with them.<a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/dog.png\"><img class=\"alignnone size-full wp-image-242170\" alt=\"dog\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/dog.png\" width=\"642\" height=\"357\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/dog-550x305.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/dog.png 642w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/><\/a><\/p>","time":"April 27th, 2013 11:35 pm","title":"Getting there\u2026"}