Pulsor update #2
After a good night’s sleep I went back to work…
And now it’s time for a small break, and I such a new update…
I’ve made all the different structures and I can know have a fight between my structures/units and “the blue creep”.
Next steps:
1. Make it more random, there is little randomness in the gameplay
2. Visual cues for attacks
3. Upgrades
4. Menu’s and stuff…
5. if time permits, cheesy music made in 5 minutes in my daughter’s piano
