{"author_name":"ignifluous","cat":"LD #26","comments":[],"epoch":1367112660,"likes":0,"metadata":{"p_key":"44443","p_author":"ignifluous","p_authorkey":"22481","p_urlkey":"80101","p_title":"Ablaze \u2013 Halfway report","p_cat":"LD #26","p_event":"LD26","p_time":"1367112660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22481","us_name":"ignifluous","us_username":"ignifluous","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>All non-cosmetic portions of the control panel are now complete, several controls are interactive, and have an influence on the rocket plume. All propulsion-related indicators are working, and show the state of the various systems. All propulsion-related systems states now affect each other appropriately.<\/p>\n <p>Quite pleased with how things are coming along, If I do so myself.<\/p>\n <p>However, interaction+graphics is &#8220;merely&#8221; interactive art. For it to become a game, it needs goals, and obstacles.<\/p>\n <p>Time to implement the damage system &#8230;.. &gt;:-)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze4.png\"><img class=\"alignnone  wp-image-241588\" alt=\"ablaze4\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze4.png\" width=\"533\" height=\"400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze4-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze4-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ablaze4.png 761w\" sizes=\"(max-width: 533px) 100vw, 533px\" \/><\/a><\/p>","time":"April 27th, 2013 8:31 pm","title":"Ablaze \u2013 Halfway report"}