{"author_name":"GreaseMonkey","cat":"LD #26","comments":[],"epoch":1367110560,"likes":0,"metadata":{"p_key":"44461","p_author":"GreaseMonkey","p_authorkey":"2396","p_urlkey":"80119","p_title":"Bullets and mobs oh yes","p_cat":"LD #26","p_event":"LD26","p_time":"1367110560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2396","us_name":"GreaseMonkey","us_username":"greasemonkey","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>No collision detection yet, but mobs work and can shoot bullets.<\/p>\n <p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/i.imgur.com\/AnDgjLD.png\" width=\"640\" height=\"480\" \/><\/p>\n <p>Oh yeah, the player can move and also has a visible hitbox now (not pictured because it&#8217;s difficult getting good screenshots&#8230; maybe I&#8217;ll pull out recordmydesktop at some stage).<\/p>\n <p>So this is typical &#8220;Start Of Stage 1 Lunatic&#8221; stuff. I think. I might just stick with &#8220;if((other-&gt;type == T_BULLET || other-&gt;type == T_ENEMY) &amp;&amp; (other-&gt;flags &amp; F_ENEMY)) abort();&#8221; until I get a life system working.<\/p>","time":"April 27th, 2013 7:56 pm","title":"Bullets and mobs oh yes"}