Halftime

First day of my first LD will end soon – Time for a recap:

I couldn’t spent the whole 24h developing but I guess I got around 7-8 out of it. After juggling ideas, I came up with three concepts for the game. I sketched all three and after laying them side by side we had a winner. What I did from there:

  • setting up a project in eclipse with slick as lib
  • entity framework
  • simple (temporary) graphics (gimp)
  • simple movement
  • simple enemy
  • better movement
  • better enemy movement
  • shooting stuff
  • hitting stuff
  • displaying the points, lives & bombs
  • first sounds (sfxr)

And for day two I also got some more to do:

  • final artwork
  • more enemies
  • menus
  •     -> main menu -> mini logo
  •     -> howto screen
  •     -> game-over screen (and matching event)
  •     -> highscore screen (nice to have) -> highscore to XML
  • MUSIC
  • more sound effects
  • play with words
  • joypad support (nice to have)
  • polishing (find the right rythm/speed for everything)
  • playtesting -> GOTO polishing
  • release
  • sleep

Well, that’ll be a long day 😀

LD26 - Halftime

LD26 – Halftime