Halftime
First day of my first LD will end soon – Time for a recap:
I couldn’t spent the whole 24h developing but I guess I got around 7-8 out of it. After juggling ideas, I came up with three concepts for the game. I sketched all three and after laying them side by side we had a winner. What I did from there:
- setting up a project in eclipse with slick as lib
- entity framework
- simple (temporary) graphics (gimp)
- simple movement
- simple enemy
- better movement
- better enemy movement
- shooting stuff
- hitting stuff
- displaying the points, lives & bombs
- first sounds (sfxr)
And for day two I also got some more to do:
- final artwork
- more enemies
- menus
- -> main menu -> mini logo
- -> howto screen
- -> game-over screen (and matching event)
- -> highscore screen (nice to have) -> highscore to XML
- MUSIC
- more sound effects
- play with words
- joypad support (nice to have)
- polishing (find the right rythm/speed for everything)
- playtesting -> GOTO polishing
- release
- sleep
Well, that’ll be a long day 😀

LD26 – Halftime