{"author_name":"Winterblood","cat":"LD #26","comments":[],"epoch":1367108280,"likes":1,"metadata":{"p_key":"44492","p_author":"Winterblood","p_authorkey":"4051","p_urlkey":"80150","p_title":"LD26 Day 1 summary","p_cat":"LD #26","p_event":"LD26","p_time":"1367108280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4051","us_name":"Winterblood","us_username":"winterblood","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Calling it a night. I have a temp sphere moving around a procedural island, with a few trees to bring to life. Doesn&#8217;t sound much, but because the focus of the game is simple movement around the environment, I wrote the character mover and chase camera from scratch as well as the terrain generator. Unfortunately while they worked fine in my flat testbed, a couple of issues have cropped up with slopes &#8211; so no playable build yet.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/27\/ld26-day-1-summary\/screenshot_wip1\/\" rel=\"attachment wp-att-241242\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screenshot_wip1-550x343.png\" alt=\"screenshot_wip1\" width=\"550\" height=\"343\" class=\"alignnone size-large wp-image-241242\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screenshot_wip1-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/screenshot_wip1-550x343.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I&#8217;m a bit behind where I hoped to be, as I&#8217;ve spent a lot of this evening bug-fixing. Tomorrow: nailing the player and camera movement, wrapping the whole thing in a game loop, balancing and polishing&#8230;<\/p>","time":"April 27th, 2013 7:18 pm","title":"LD26 Day 1 summary"}