{"author_name":"Ace","cat":"LD #26","comments":[],"epoch":1367108040,"likes":0,"metadata":{"p_key":"44498","p_author":"Ace","p_authorkey":"10247","p_urlkey":"80156","p_title":"Night of the First Day","p_cat":"LD #26","p_event":"LD26","p_time":"1367108040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10247","us_name":"Ace","us_username":"ace","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So, spent lots of time and work on the sort-of-game idea I had for the theme. Math was involved and sketching occured, evidence can be found here:<br \/>\n <img alt=\"MATHS\" src=\"http:\/\/ace.haxalot.com\/pictures\/random\/2013-04-27%2018.24.51.jpg\" \/><\/p>\n <p>All in all, I feel pretty good about how the game is coming along, haven&#8217;t started making it look good yet. Gameplay goes first.<\/p>\n <p><img alt=\"Game\" src=\"http:\/\/i.imgur.com\/lMymeD5.png\" \/><\/p>\n <p>If you want to try it out, there are two builds available here:<br \/>\n <a href=\"http:\/\/ace.haxalot.com\/projects\/LD26\/Test.7z\">Windows 32-Bit build<\/a><br \/>\n <a href=\"http:\/\/ace.haxalot.com\/projects\/LD26\/Test.targz\">Linux 64-Bit build<\/a><\/p>\n <p>There are a couple of command line switches you can use:<br \/>\n -f Fullsceen<br \/>\n -b Rebind all controls before starting the main loop<br \/>\n -r WxH Specify resolution<br \/>\n -m 0-100 Specify music volume<br \/>\n -s 0-100 Specify sound volume<\/p>\n <p>Standard controls are WASD, and if you&#8217;re using -b then you can bind to both keyboard and joystick controls. It&#8217;s been tested with both an original Xbox Controller S and the Xbox 360 controller.<\/p>\n <p>Also, I know that something is strange about collisions, at times they don&#8217;t seem to register at all. This is a bug that I&#8217;ve spent too much time trying to track down, and so sort of decided to leave it there until it becomes a more pressing issue.<\/p>\n <p>If you happen to have a 32-bit Linux system, then you could try to build the game yourself. The source is <a href=\"http:\/\/github.com\/ace13\/ld26\">available on Github<\/a> (C++) and it uses CMake to build, you might need boost and SFML 2.0 (Don&#8217;t know if the RC works since I&#8217;m using the latest git myself).<br \/>\n There&#8217;s a small issue with the CMakeLists file so you might also have to set Kunlaboro_BOOST to On in your cmake cache for it to build properly.<\/p>\n <p>Hope that you&#8217;ve enjoyed reading this (And maybe even enjoyed what exists so far of the game). Please comment.<\/p>\n <p>This is Ace, reporting to bed.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/demo\/\" rel=\"tag\">demo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/linux\/\" rel=\"tag\">linux<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/windows\/\" rel=\"tag\">Windows<\/a><\/p>","time":"April 27th, 2013 7:14 pm","title":"Night of the First Day"}