{"author_name":"xploitgames","cat":"LD #26","comments":[],"epoch":1367107260,"likes":1,"metadata":{"p_key":"44512","p_author":"xploitgames","p_authorkey":"22892","p_urlkey":"80170","p_title":"Day 1 sign-off","p_cat":"LD #26","p_event":"LD26","p_time":"1367107260","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"22892","us_name":"xploitgames","us_username":"xploitgames","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>We pushed till 3am to fix some small issues that would have plagued us tomorrow. Nothing worse than the feeling you don&#8217;t have time to fix problems when you want to add polish close to the deadline.<\/p>\n <p>Day 1 summary:<\/p>\n <p>* Full gameplay (balancing required)<\/p>\n <p>* Minimal artwork<\/p>\n <p>* Only 2 target features missed off the plan (No SFX yet)<\/p>\n <p>Next screenshot: Artwork!<\/p>\n <p>It&#8217;s close of play for Xploit in our timezone, but it&#8217;s amazing to think how many people in other countries are still hard at work on their projects. Keep posting the inspirational work!<\/p>","time":"April 27th, 2013 7:01 pm","title":"Day 1 sign-off"}