You feel a wall and stop moving

Wall

It’s almost halfway and and my game logic is kinda sorta there. I just got done recording a pile of sound effects, since the majority of my content is audio in nature. I need to sort through them and edit them and then I can actually get into the meat of the game.

The biggest disappointment so far has been JSIL. I tried using XNA’s positional audio, and JSIL didn’t like it. Luckily neither did I as it wasn’t giving me an effect I thought would work. I implemented my own positional audio using just pan, volume, and math (thanks Serilyn for knowing trig better than I). Unfortunately JSIL hasn’t implementing panning either, so for right now this game will strictly be a Windows game. :( I’ll try to use the porting provision to see what’s involved in getting panning working so there’s a javascript build too.

Tags: screenshot

Comments

Ashambles
28. Apr 2013 · 00:26 UTC
I’m interested to see (er…hear) how this comes out. Good luck!