{"author_name": "dissonance", "cat": "LD #26", "comments": [], "epoch": 1367106600, "likes": 0, "metadata": {"p_key": "44525", "p_author": "dissonance", "p_authorkey": "4827", "p_urlkey": "80183", "p_title": "Audio.", "p_cat": "LD #26", "p_event": "LD26", "p_time": "1367106600", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "4827", "us_name": "dissonance", "us_username": "dissonance", "event_start": "1366934400", "event_key": "16", "event_name": "LD26"}, "text": "<p>I haven&#8217;t really completed a game before, since I&#8217;m still relatively new to the whole programming/game programming scene. I have, however, attempted to make games. Now, while attempting to make games I never got to the point where audio was needed, so I haven&#8217;t spent anytime learning how to do it.</p>\n <p>Enter: <strong>The Red Circle</strong></p>\n <p><strong></strong>Like a fool, I decided that my entry into the Ludum Dare should be a game with a narration track&#8230; or tracks. Now here I am, throwing code at my game and hoping no bugs arise.</p>\n <p><img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /></p>", "time": "April 27th, 2013 6:50 pm", "title": "Audio."}