{"author_name":"Qcs","cat":"LD #26","comments":[],"epoch":1367106360,"likes":0,"metadata":{"p_key":"44526","p_author":"Qcs","p_authorkey":"22738","p_urlkey":"80184","p_title":"Getting there \u2026","p_cat":"LD #26","p_event":"LD26","p_time":"1367106360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22738","us_name":"Qcs","us_username":"qcs","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Still placeholder art. \u00a0Enemies bounce off their target, changed player jumping to be more floaty. Changed some back end stuff to make it easier to code. Now for sprite sheets.<a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/enemies.gif\"><br \/>\n <img alt=\"enemies\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/enemies-300x167.gif\" width=\"300\" height=\"167\" \/><\/a>Click for gif.<\/p>\n <p>Yes, those are fork\u00a0fairies.<\/p>\n <p>Edit: Artist tells me those are &#8220;\/sassy\/ fork faeries&#8221;<a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/27\/getting-there-19\/\"><br \/>\n <\/a><\/p>","time":"April 27th, 2013 6:46 pm","title":"Getting there \u2026"}