Envisioned design & progress
Here we go #LDJAM pic.twitter.com/FMYfHQDnPo
— Ibis (@Ib1sGaming) August 27, 2016
When I woke up at 5 am and instantly went to the LD website to view the theme, I was a bit disappointed about it, because it is not a good theme for combat mechanics.
Had an idea about a top-down labyrinth with pressure plates, pistons and the goal to leave the labyrinth as efficient as possible (& also vases as Legend of Zelda reference)
scrapped it because it would be probably be too much work without a fun result.
Then I googled for famous ancient technologies and a game idea on pyramids came to my mind: A one-button pyramid construction game that works like following:
bricks are moving horizontaly on the screen (back and forth).
The player has to build the pyramid as non-fragile as possible by dropping the bricks on top of each other.
It will be a game about “tower” construction and timing.
-maybe add different shaped bricks and the possibility to rotate them
-lose condition: 1. the tower is too fragile
2. you are dropping the bricks too slow
In the short video, you are able to see my progress so far.