{"author_name":"Cybearg","cat":"LD #26","comments":[{"author_name":"Osgeld","time":"April 27, 2013 7:07 pm","epoch":1367107620,"text":"tons of time!","spam":"N"}],"epoch":1367102520,"likes":0,"metadata":{"p_key":"44582","p_author":"Cybearg","p_authorkey":"22470","p_urlkey":"80240","p_title":"Sprite Woes","p_cat":"LD #26","p_event":"LD26","p_time":"1367102520","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"22470","us_name":"Cybearg","us_username":"cybearg","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Since, without some Assembly wizardry that the standard batari basic kernel does not allow for, the Atari 2600 only has two&#8211;count &#8217;em, two&#8211;sprites available, I&#8217;ve been spending the past few hours fighting to find a way to fake up to three with flickering, but in the end, I gave up because of all the trouble with collisions on a flickered sprite. It&#8217;s just a mess.<\/p>\n <p>So I&#8217;m rolling back to the last fully working version (as seen in the video in my previous post) and I&#8217;ll go at this again, but this time with the intent to only have ONE possible sprite on screen at once, either an enemy (an owl) or a power-up (an insect).<\/p>\n <p>If I hadn&#8217;t spent so much time trying to get two sprites on screen at once, I&#8217;d probably be done with the game by now. Ah, well&#8211;still plenty of time left!<\/p>","time":"April 27th, 2013 5:42 pm","title":"Sprite Woes"}