Progress Report

unity25

Progress on our game has come along quite well.  Most of the core mechanics are set in place and most of what’s left is to create art assets and design levels.

We decided to take Minimalism in a direction other than “No Gameplay or Graphics” by making a game about a boy whose world is being tainted by extradimensional horrors.  He must defeat these creatures and stop the tide in order to return his world back to the 8-bit monochrome place it used to be.

Not sure how much of this plan we can complete, but we’ll see.

Tags: jam, minimalism, progress