Status Report: First Day

The first Day of LD26 is already over for me and it’s time for a quick report. As always I was 100% certain I would make a Jump’n Run this time. But the Theme wouldn’t make a Jump’n Run after my fancy and the collision thing always takes me so much time. After looking at some minimalist art I had my game idea. I wanted to make a random generated interactive art puzzle game. Maybe this sounds greater than it is, but I’m still very happy with it after 10 hours of coding.

Screenshot here

First Product

I wanted to have something playable at the end of the day, but some algorithms are pretty heavy and took more time than I thought. Tomorrow I should have it after 2 or 3 more hours of work. I wish you all best of luck and a few hours of sleep.

Herku