One is clearly an idiot…

So one gets a perfectly decent theme like Minimalism, geared towards simple, refined and streamline experiences…

… and then one decides to make a singleplayer MOBA FPS. What an utter pillock!

So Saturday’s progress:

  • First person controller running around and shooting projectiles (Based off of the Ultimate FPS Camera framework).
  • Blocked out the scale of the level
  • Ally and Enemy towers who can distinguish between ally and enemy creeps or heroes, take damage and get destroyed.
  • Creeps who can use Unity’s rather spiffing navigation system.

Things to do Sunday:

  • Finish Creeps (Health, Death, Spawning, Melee attack, Ranged attack, Creep combat, Hero combat, tower combat, chasing player)
  • Buildings (HQ and Barracks)
  • Hero (Heath, Spawn, Death, Ranged attack polish, Melee attack, Stun ability, Teleport ability, AOE ability, Level system, Enemy hero Ai)
  • Frontend
  • Slightly more refined artwork
  • Audio SFX
  • Procedural music system
  • Solve gravity
  • Make everything brown and ugly

 

It’s going to be tough, but after teething problems and some real life stuff to attend to, one believes he can at least attain something resembling an interactive experience by tomorrow evening.

Progress example build can be found here: https://www.dropbox.com/sh/wl5ws53m7t9eav0/OueLIFM2zT

 

Tags: brown