First day over and not very happy with the result
After a few hours of working, I have a playable version of my game. The goal is to destroy all ‘robots’ by directing them to some kind of destroyer. It has sound effects and I’ve worked on some basic music (generated with abundant-music).
I thought that this would fit well with the theme of Minimalism: “Minimalism is any design in which the simplest and fewest elements are used to create the maximum effect.” (since you need to complete the levels in as few moves as possible).
In overall I think this game is not original and pretty boring. Maybe I can add some new gameplay elements which would make it more interesting.
While I don’t like the game, I’ve learned a few new things creating it.
- It’s the first time I’m working with:
- Libgdx (game development framework)
- Tiled (levels)
- Linux MultiMedia Studio (music)
- It’s my first attempt to create an Entity framework although it’s probably not that good. I think I need to read more about game programming architectures.
- It’s the first game I created which has levels and possibly also a ‘game over’ or ‘game completed’ state


Example of gameplay