{"author_name":"Thotor","cat":"LD #26","comments":[],"epoch":1367095080,"likes":2,"metadata":{"p_key":"44701","p_author":"Thotor","p_authorkey":"11540","p_urlkey":"80359","p_title":"End of Day 1","p_cat":"LD #26","p_event":"LD26","p_time":"1367095080","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11540","us_name":"Thotor","us_username":"thotor","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Decided to go a for &#8220;minimalist&#8221; gameplay version of RPG. Greatly inspired by ProgressQuest I must say. I wasn&#8217;t sure if I wanted full combat interaction, but I went for it.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ss_ever_hunting.png\"><img class=\"alignnone size-medium wp-image-240074\" alt=\"ss_ever_hunting\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ss_ever_hunting-300x200.png\" width=\"300\" height=\"200\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ss_ever_hunting-300x200.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/ss_ever_hunting.png 481w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>It should focus on equipment management with a twist of random events that should make every replay unique.<\/p>\n <p>Most of it is already done. I need to code more skill, add the random events like merchants and shrines. Then will be the long job of balancing and adding a good amount of items\/monsters (with their graphics hopefully, but that is not 100% sure yet !)<\/p>\n <p>&nbsp;<\/p>","time":"April 27th, 2013 3:38 pm","title":"End of Day 1"}