Cutting Features
Unfortunately, I’m coming close to cutting a feature from my project. My game (tentatively untitled), requires the player to rotate a Pier Mondrian-esque puzzle in order to navigate a ball to the exit. Early on, I had the idea to have certain components of the level not rotate (ie, they are static objects). I just implemented the feature, and honestly I think that the results are sort of mediocre.
Pictured above is a level that hasn’t been rotated yet. By this point in the game, the player has grown accustomed to everything on the screen rotating.
As you can see, the white square does not rotate with the rest of the environment. This is intentional design, but I don’t think it’s very beneficial. The biggest issue is that it is incredibly disorienting, perhaps too disorienting.
I haven’t abandoned it just yet, but I’m heavily considering it. At this point, I already have 9 levels made, so it would probably be wise to abandon this feature and work on polishing the existing levels. I also need to work on GUI and sound design as well.

