{"author_name":"TheMightyComp","cat":"LD #26","comments":[],"epoch":1367093400,"likes":1,"metadata":{"p_key":"44733","p_author":"TheMightyComp","p_authorkey":"9992","p_urlkey":"80391","p_title":"Progress Report","p_cat":"LD #26","p_event":"LD26","p_time":"1367093400","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"9992","us_name":"TheMightyComp","us_username":"themightycomp","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Well, my minimalist entry\u00a0<em>Colorobellum<\/em> (combination of the Latin words for &#8220;color&#8221; and &#8220;war&#8221;) is coming together nicely. \u00a0It&#8217;s basically an audiovisual experience where projectiles fly at you from both sides in time with the music, which I am composing, playing and recording (NOT synthesizing) on my derpy little piano :P. \u00a0Your score ticks up perpetually as the game goes on, and although you can&#8217;t die, your rate of point gain\u00a0decelerates\u00a0if you get hit by a projectile. So far, I have implemented:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Working way to load projectile timings from a text file<\/span><\/li>\n <li>High Score Saving<\/li>\n <li>Menu System<\/li>\n <li>Groovy rotation, scaling, and translation effects<\/li>\n <\/ul>\n <p>The main thing that&#8217;s left is to finish the music (I&#8217;m about 3\/4 done) and actually plug in all the timings. \u00a0Here are some screens! (Notice the lovely blue projectile in the second snapshot!)<\/p>\n <p><img class=\"alignnone size-medium wp-image-239929\" alt=\"Snap1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap1-300x235.png\" width=\"300\" height=\"235\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap1-300x235.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap1-550x431.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap1.png 814w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0\u00a0<img class=\"alignnone size-medium wp-image-239930\" alt=\"Snap2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap2-300x234.png\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap2-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap2-550x429.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap2.png 815w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0\u00a0 \u00a0 \u00a0 \u00a0\u00a0\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap3.png\"><img class=\"alignnone size-medium wp-image-239931\" alt=\"Snap3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap3-300x235.png\" width=\"300\" height=\"235\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap3-300x235.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap3-550x430.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Snap3.png 817w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 27th, 2013 3:10 pm","title":"Progress Report"}