{"author_name":"smealum","cat":"LD #26","comments":[],"epoch":1367090340,"likes":2,"metadata":{"p_key":"44786","p_author":"smealum","p_authorkey":"22789","p_urlkey":"80444","p_title":"making *some* progress\u2026","p_cat":"LD #26","p_event":"LD26","p_time":"1367090340","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"22789","us_name":"smealum","us_username":"smealum","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>ok so first off my name has a name :<\/p>\n <p><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/smealum.net\/ludum5.png\" width=\"526\" height=\"196\" \/><\/p>\n <p>but maybe more importantly it&#8217;s kind of playable already. level parsing works, enemies can be killed, so can the player (more or less) and there&#8217;s a shockwave special attack kind of thing. at this point I&#8217;m just not sure what I should work on next; the game is both too easy and too hard (yeah apparently that&#8217;s possible) and it&#8217;s not very varied unfortunately. also not super fun&#8230; oh well.<\/p>\n <p><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/smealum.net\/ludum4.png\" width=\"656\" height=\"514\" \/><\/p>\n <p>also please believe me when I say it looks better in action; the game&#8217;s esthetic relies heavily on particle effects so static images don&#8217;t really do it justice. \ud83d\ude1b<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 27th, 2013 2:19 pm","title":"making *some* progress\u2026"}