screw it, i’m declaring resources
i have quite a few things i need to learn still, so i’m going to declare resources (since i must if i’m going to work in the compo with pre-built code, and since i don’t know how to do half the things i need to so some code *will* be pre-built)
going to use the cel-shading example listed in this: http://yal.cc/gamemaker-3rd-person-camera-in-3d/
going to use my march 1gam “game” for the engine (base 3D movement/look code), so here’s the source for it: https://dl.dropboxusercontent.com/u/40870733/gamemaker/march.gmz
and going to use this bones example since i’m going to need it for motion: http://yal.cc/gamemaker-basic-3d-bone-animations/
thanks yal
using GameMaker:Studio, BFXR (for both SFX and sampling), Schism Tracker (my personal favorite music program), probably WinLAME (for Schism), and possibly Paint Tool SAI (if i need to draw anything complex)