{"author_name":"LrdKzrth","cat":"LD #26","comments":[],"epoch":1367085480,"likes":2,"metadata":{"p_key":"44866","p_author":"LrdKzrth","p_authorkey":"22257","p_urlkey":"80524","p_title":"Darkness \u2013 Update","p_cat":"LD #26","p_event":"LD26","p_time":"1367085480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"22257","us_name":"LrdKzrth","us_username":"lrdkzrth","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I\u2019ve got the core engine sorted now. Controls, collision, and the UI is now in place.<br \/>\n The textures, normal maps, models, and maps are working and no longer place holder!<\/p>\n <p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/dynamic9.com\/wp-content\/uploads\/2013\/04\/screenshot1.png\" width=\"1288\" height=\"751\" \/><\/p>","time":"April 27th, 2013 12:58 pm","title":"Darkness \u2013 Update"}