{"author_name":"InnovumTechnology","cat":"LD #26","comments":[],"epoch":1367084160,"likes":0,"metadata":{"p_key":"44892","p_author":"InnovumTechnology","p_authorkey":"20853","p_urlkey":"80550","p_title":"Polygon? No. Voxel will do.","p_cat":"LD #26","p_event":"LD26","p_time":"1367084160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20853","us_name":"InnovumTechnology","us_username":"InnovumTechnology","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Because I am challenging myself to use only the SetPixel() function for graphics, I have to write my entire graphics engine from scratch. A while ago I realized that what I had would be very difficult to get to work with polygons. So instead, I&#8217;m switching to voxels. It won&#8217;t look as nice in my opinion, but it will be much simpler and easier to code.<\/p>","time":"April 27th, 2013 12:36 pm","title":"Polygon? No. Voxel will do."}