{"author_name":"Aron","cat":"LD #26","comments":[],"epoch":1367083680,"likes":0,"metadata":{"p_key":"44902","p_author":"Aron","p_authorkey":"20918","p_urlkey":"80560","p_title":"End Day 1","p_cat":"LD #26","p_event":"LD26","p_time":"1367083680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20918","us_name":"Aron","us_username":"aron","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So the first Day of Ludum Dare ends here (at least where I live) and I was suprisingly productive. From the graphical standpoint nothing much has changed from my last Screenshot (thats because I only worked on logic all the time). My little Persons are now getting Resources and bringing them to the construction sites. So my next target is to get a small economy into the game (wood, stone, ore, wool, grain &#8230;) that they use to produce Food and build more Houses and protect from the forces of nature\/wild animals.<\/p>\n <p>There are 4 key features that I hope to implement until tomorrow evening:<\/p>\n <ol>\n <li><span style=\"line-height: 13px\">small economy as mentioned above<\/span><\/li>\n <li>Family system, so that each person has a house with his partner and children<\/li>\n <li>Season system (Summer\/Winter) so that you have to gather enough resources to survive in the cold months.<\/li>\n <li>Enemies: Wolfs attacking the Village from time to time<\/li>\n <\/ol>\n <p>Sure there are other Ideas that would be quite nice but wont add much into the gameplay.<\/p>\n <p>&nbsp;<\/p>","time":"April 27th, 2013 12:28 pm","title":"End Day 1"}