{"author_name":"DoubleNibble","cat":"LD #26","comments":[],"epoch":1367083560,"likes":0,"metadata":{"p_key":"44909","p_author":"DoubleNibble","p_authorkey":"505350","p_urlkey":"80567","p_title":"12h progress update","p_cat":"LD #26","p_event":"LD26","p_time":"1367083560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505350","us_name":"DoubleNibble","us_username":"DoubleNibble","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Been at it for 12h and my 8&#215;8 pixel potato didn&#8217;t pass quality check because it looks like a slab of cheese! Other than that, player movement, level structure and collisions (mostly) done. Need to work on some enemies, items and scrolling &#8220;camera&#8221; system (half-done). I keep having problems focusing on one task. Jumping around working on various different things. I chose &#8220;minimalistic&#8221; art style with 8&#215;8 sprites hoping it&#8217;d hide some of my crappy coder art and the game will be a generic platformer. Hoping to finish most of the major coding tasks today (2-4h more) or early tomorrow. After that, concentrating on making manu, adding levels and ironing out the details. First LD48 and I just hope I have enough time to finish this game in time.<\/p>\n <div id=\"attachment_238784\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/status_12h.png\"><img class=\"size-medium wp-image-238784\" alt=\"ld26_screenshot_12h\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/status_12h-300x234.png\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/status_12h-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/status_12h-550x430.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/status_12h.png 816w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">12h status update screenshot<\/p><\/div>","time":"April 27th, 2013 12:26 pm","title":"12h progress update"}