{"author_name":"Stingray Polymathic","cat":"LD #26","comments":[{"author_name":"mihnescu","time":"April 27, 2013 12:17 pm","epoch":1367083020,"text":"It&#8217;s ok &#8230; It happened twice to me already. The idea is to fail fast and often so you can learn from the experience (I think)","spam":"N"}],"epoch":1367082360,"likes":0,"metadata":{"p_key":"44934","p_author":"Stingray Polymathic","p_authorkey":"17249","p_urlkey":"80592","p_title":"Well, that didn\u2019t work so well","p_cat":"LD #26","p_event":"LD26","p_time":"1367082360","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"17249","us_name":"Stingray Polymathic","us_username":"stingray-polymathic","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Suffice it to say I have now determined that my initial idea of minimizing sensory information and forcing the player to navigate a maze through echolocation appears to be entirely infeasible with the resources immediately available to me.<\/p>\n <p>Back to the drawing board!<\/p>","time":"April 27th, 2013 12:06 pm","title":"Well, that didn\u2019t work so well"}