It’s something!
Well, again with Unity, all I say is my game isn’t minimalistic at all (well maybe object placement, but eh). It’s going to be a little story about patience.
The mechanics is just walking around, following very vague orders that appear onscreen and general whatevering around. It’s going to be very boring.

Title Screen!
But I somehow expect this to be interesting. I guess i’ve been playing too much Antichamber lately.
The tools: Unity (Pro LudumDeal, with iTween, freely available), P22 (f0r music), Blender (for modelling)