{"author_name":"Chronodrax","cat":"LD #26","comments":[{"author_name":"SasoriDama","time":"April 27, 2013 12:22 pm","epoch":1367083320,"text":"I look forward to this. It is a really cool mechanic! If you want some feedback I would recommend being able to change directions while jumping, it feels a little weird not being able to do that. Good luck to you!","spam":"N"}],"epoch":1367082060,"likes":0,"metadata":{"p_key":"44943","p_author":"Chronodrax","p_authorkey":"21759","p_urlkey":"80601","p_title":"Gameplay injection","p_cat":"LD #26","p_event":"LD26","p_time":"1367082060","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"21759","us_name":"Chronodrax","us_username":"chronodrax","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Collisions work fine now, phew, that took me most of my afternoon (it&#8217;s now nearly 9 p.m here).<\/p>\n <p>And the main gameplay mechanics work fine too <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n In the game, press Down to make Zip absorb the color of the tile below, changing his skin and allowing him to pass through obstacles of the same color !<br \/>\n The obstacle script will allow making minimalism-inspired level designs.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Zip_screenshot1.png\"><img class=\"aligncenter size-large wp-image-238705\" alt=\"Zip_screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Zip_screenshot1-550x451.png\" width=\"550\" height=\"451\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Zip_screenshot1-300x246.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Zip_screenshot1-550x451.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Zip_screenshot1.png 609w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>The example added doesn&#8217;t reflect quite well the possibilities of this gameplay, I&#8217;ll add a new level later, tonight hopefully.<br \/>\n Now remains the level structure (level objective, changing level obstacles), and minimalism-inspired special effects (win, lose, color switch).<br \/>\n If I can do this tonight, tomorrrow will be a pure level design day !<\/p>\n <p>Here&#8217;s a link to Zip, playable in your favorite internet navigator:<br \/>\n <a title=\"http:\/\/www.teradem.net\/HTML5\/Zip\/\" href=\"http:\/\/www.teradem.net\/HTML5\/Zip\/\">http:\/\/www.teradem.net\/HTML5\/Zip\/<\/a><\/p>","time":"April 27th, 2013 12:01 pm","title":"Gameplay injection"}