All is lost
potatos. (It’s still minimalist, I guess)
From now on, everytime I’m unhappy with a game I’m making, will add potatos.
http://pcnogueira.com.br/jogos/bolagude
PS: I’m still trying to model that hearth shaped potato on blender (to use as main), but I fail.

1. Start with a sphere, best if it’s placed at the origin for now.
2. Scale it on the Z so it’s an tall ovoid.
3. Rotate it slightly to one side so that it somewhat resembles a heart missing one bump.
4. Use the Symmetrize function to mirror it across either the X or Y axis (depending on which way you rotated it).
5. Tada! Vaguely heart-shaped object!