It’s alive!
Well hardly, but there is some movement in there now.
http://gywgames.com/ld26/index1.html
( Barely worth clicking really ).
I don’t think it looks too bad chunking along at one tile per move, better than I’d hoped really, plus I’m still in two minds about making it turn based ( I’ve been working on a Minotaur type game for a client recently, you know that nasty game where you move one tile and the baddie moves two and you’ve got to get to the exit ? Well I’m toying with the idea of letting the player move say 3 tiles, then all the baddies move as one, one tile at a time ).
Lets see how these colour emitters I’ve got planned are going to work, that’s the next big task.
Squize.