Capture

 

It’s a rake! Threw a quick model together in Silo 2. The playing field is now being generated and the rake is controllable with the arrow keys. The general idea is that the player will have to rake pretty lines into his/her zen garden, but rocks will periodically fall from the sky and ruin the design. I’ll use some metric (probably whether lines are continuous or not) to measure the “beautifullness” (ha) of the garden and impose a time limit in which the garden has to be returned to a particular level of “beauty” while constantly adjusting the design to accommodate new rocks.