{"author_name":"belickim","cat":"LD #26","comments":[],"epoch":1367076600,"likes":0,"metadata":{"p_key":"45045","p_author":"belickim","p_authorkey":"21358","p_urlkey":"80703","p_title":"","p_cat":"LD #26","p_event":"LD26","p_time":"1367076600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21358","us_name":"belickim","us_username":"belickim","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<div style=\"width: 522px\" class=\"wp-caption aligncenter\"><img alt=\"Procedurally generated maze.\" src=\"https:\/\/dl.dropboxusercontent.com\/u\/23716876\/theseus.f\/theseus_02.png\" width=\"512\" height=\"512\" \/><p class=\"wp-caption-text\">Procedurally generated maze.<\/p><\/div>\n <p>I&#8217;ve added procedural maze generator[0]; mechanics are nearly finished.<\/p>\n <p>[0] here is my implementation: <a href=\"https:\/\/github.com\/mbelicki\/theseus.f\/blob\/master\/src\/generator.c\">https:\/\/github.com\/mbelicki\/theseus.f\/blob\/master\/src\/generator.c<\/a><\/p>","time":"April 27th, 2013 10:30 am","title":""}