{"author_name":"Spiridios","cat":"LD #26","comments":[],"epoch":1367076360,"likes":0,"metadata":{"p_key":"45047","p_author":"Spiridios","p_authorkey":"506801","p_urlkey":"80705","p_title":"Problems","p_cat":"LD #26","p_event":"LD26","p_time":"1367076360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506801","us_name":"Spiridios","us_username":"Spiridios","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;m trying to make an audio-centric game, but XNA&#8217;s positional audio doesn&#8217;t work like I had hoped it would. Plus, it&#8217;s not JSIL supported so no web version. Pondering faking it with 2D audio so I can control more aspects of it <em>and<\/em> get JSIL support.<\/p>\n <p>Here&#8217;s a screenshot of the only screen that&#8217;s not developer-only at this point.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/27\/problems-2\/screenshot1-167\/\" rel=\"attachment wp-att-238103\"><img class=\"alignnone size-large wp-image-238103\" alt=\"Spiridios Screenshot1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screenshot1-550x434.jpg\" width=\"550\" height=\"434\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screenshot1-550x434.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screenshot1.jpg 656w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"April 27th, 2013 10:26 am","title":"Problems"}