{"author_name":"GamingYourWay","cat":"LD #26","comments":[{"author_name":"","time":"April 27, 2013 10:11 am","epoch":1367075460,"text":"that stepwise scrolling would look awesome! i&#8217;ve seen it done before.","spam":"N"},{"author_name":"","time":"April 28, 2013 4:35 pm","epoch":1367184900,"text":"Thanks mate ( Sorry, missed your comment, wasn&#8217;t ignoring you ).","spam":"N"}],"epoch":1367074680,"likes":2,"metadata":{"p_key":"45074","p_author":"GamingYourWay","p_authorkey":"15712","p_urlkey":"80732","p_title":"C [dot][dot][dot] 95% done\u2026","p_cat":"LD #26","p_event":"LD26","p_time":"1367074680","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"15712","us_name":"GamingYourWay","us_username":"gamingyourway","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>&#8230;give or take 90%.<\/p>\n <p>First post here, first time entering the comp. Be gentle with me.<\/p>\n <p>Let&#8217;s start with a grab, as that&#8217;s worth a 1000 words apparently.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/grab6_toPost.png\"><img class=\"aligncenter size-medium wp-image-237940\" alt=\"Stunning in it's mediocrity\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/grab6_toPost-300x249.png\" width=\"300\" height=\"249\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/grab6_toPost-300x249.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/grab6_toPost-550x456.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/grab6_toPost.png 659w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m using AS3 and giving Starling a go for the first time just to see what that&#8217;s like ( The game shouldn&#8217;t need the stage3D performance, I just wanted to play ).<\/p>\n <p>So the level is made with those iso tiles based off a Heightmap created using Perlin noise, as it seems the quickest way to make random levels. It won&#8217;t smooth scroll, it&#8217;ll be a tile at a time, which I&#8217;m hoping will look ok. If it&#8217;s not then I&#8217;ll just give up and say I dunno, the dog ate my homework, and I had to break off from the comp.<\/p>\n <p>In terms of gameplay my current plan is that there will be colour emitters placed on the map which colour the tiles and you&#8217;ll have to move around collecting them to remove the colour, like an anti-Wizball if anyone is old enough to remember that.<\/p>\n <p>K, that&#8217;s me done for now, time to drop the movement in there and see how that feels.<\/p>\n <p>Squize.<\/p>","time":"April 27th, 2013 9:58 am","title":"C [dot][dot][dot] 95% done\u2026"}