{"author_name":"JigxorAndy","cat":"LD #26","comments":[],"epoch":1367071440,"likes":0,"metadata":{"p_key":"45105","p_author":"JigxorAndy","p_authorkey":"507377","p_urlkey":"80763","p_title":"End of the first day!","p_cat":"LD #26","p_event":"LD26","p_time":"1367071440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507377","us_name":"JigxorAndy","us_username":"JigxorAndy","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;ve been working on the game since the theme was announced, and it&#8217;s getting on late here. Time for a rest I think!<\/p>\n <p>I&#8217;m very happy with how it&#8217;s all going. I think the game works without narrative. I&#8217;ll do some testing of it tomorrow. And I think I&#8217;ll also include some &#8220;Author&#8217;s Notes&#8221; to explain what I think the game is about, which people can read if they&#8217;re interested, after they&#8217;ve played.<\/p>\n <p>I pretty much just need to polish the game up a bit more. But I&#8217;m disappointed that MMF2 and Flash don&#8217;t work so well together. The game seems to run in Flash now, after fixing some stuff, but the behaviour is different. And in a game where I&#8217;m trying to polish and tweak the values to convey certain feelings, I want it to feel the same.<\/p>\n <p>So I&#8217;ll release the EXE as the main build, and then I&#8217;ll see if I can make the Flash version match it as well.<\/p>","time":"April 27th, 2013 9:04 am","title":"End of the first day!"}