{"author_name":"De10ter","cat":"LD #26","comments":[],"epoch":1367064480,"likes":0,"metadata":{"p_key":"45212","p_author":"De10ter","p_authorkey":"8352","p_urlkey":"80870","p_title":"12 Hours","p_cat":"LD #26","p_event":"LD26","p_time":"1367064480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8352","us_name":"De10ter","us_username":"de10ter","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>12 hours in and I&#8217;ve got something:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/12Hours.png\"><img class=\"aligncenter size-medium wp-image-237108\" alt=\"12Hours\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/12Hours-300x226.png\" width=\"300\" height=\"226\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/12Hours-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/12Hours-550x415.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/12Hours.png 636w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>Not my usual sort of game; no complex skill trees, branching dialogue systems, not so much as an inventory. Just blocks&#8230; and a little cube guy.<\/p>\n <p>The aim is to remove as many blocks as possible while still supporting the little guy. Hopefully I&#8217;ll have plenty of time to add in some cool features (not too many though, it is suppost to minimalistic).<\/p>\n <p>&nbsp;<\/p>\n <p>Dexter<\/p>","time":"April 27th, 2013 7:08 am","title":"12 Hours"}